-
FelPawns World Generation Update overview
This update focuses on LLM enhanced procedural generation, mostly using my own implementation of agent chaining and coordinator agent systems. Additionally, we introduce the Game Master here, which is supposed…
Read More! -
FelPawns: how to handle pawn interactions and workflow
One of the main culprits of integrating LLMs with Realtime systems is that they are HEAVY. You simply can not query then every tick, and even if you did, it…
Read More! -
FELPAWN: Definition of a character and basic systems overview
In Felpawn, we try to enhance story aspects of the game by integrating usual RimWorld Pawns with LLM and tools , along with auxiliary components t hat will aid these…
Read More! -
Implementing RAG for Felcore.
to keep Long-term memory of our agents and generators intact and also make them aware of the general world knowledge I have decided to implement a RAG functionality into my…
Read More! -
FelPawn: Fixing AI location and situation hallucinations.
Problem: LLMs are notorious for their hallucinations, especially when they are small, unreasoning LLMs and are prompted to roleplay. My current goal is to fix this approach by focusing on…
Read More! -
CREATING RIMWORLD MODS TO ADD LLM PROCEDURAL CONTENT GENERATION AND LLM NPCs TO ENHANCE ITS RPG ELEMENTS
I have decided to give RimWorld modding a try. This decision is mainly driven by its modding language (c#) which is also Unity’s main language, the fact that its a…
Read More! -
Review: Research on the humanization of game NPcs and user experience optimization based on large language models
this article explores three ideas that could leverage LLMs to enhancethe narrative and decision making of NPCs. these systems are; 1- Retrieval Augmented Generation (RAG) 2- Knowledge Graphs 3- LLM…
Read More!